A lot of times when I want to fake an actor being hurt, and I ask other filmmakers opinions on how to do it, they say to use the reverse effect.
But whenever I try it in the past, you can tell that it looks off, in the performance, but also just in the physics of how it looks. It never looked real for me before, so I was wondering how do you do it properly, and if there are any tricks to it that one needs to know?
But whenever I try it in the past, you can tell that it looks off, in the performance, but also just in the physics of how it looks. It never looked real for me before, so I was wondering how do you do it properly, and if there are any tricks to it that one needs to know?
Comment