View Full Version : VFX SPFX Lango?

02-21-2013, 09:54 PM
So I spent about 3 hours just reading here. I have come to the conclusion that I could really use some tips what the basics are of VFX editing and the lango that is used. Like "character modeler" <-- What does that mean, etc....

02-21-2013, 10:01 PM
Character modeler is someone that models 3D characters either for games or cinema.

02-21-2013, 10:25 PM
So it doesnt have to do with physically modeling them then? Is there anything physical outside the computer that would need to get done for that moster nick posted earlier, or was that all comupter effects?

02-21-2013, 10:32 PM
Well in retrospect there's conceptual drawings done up. Then you have a modeler bring the concept to life building a clay sculpture. Then the model is created in computers. For what Nick posted he would just need someone to model the actors head and then track that in and do the mouth animation.

02-21-2013, 10:36 PM
Can you Illaberate on "tracking" ?

Thank you for your valuable advice!

02-21-2013, 10:42 PM
In the example that Nick posted here (http://www.filmmakerforum.org/spfx/1482-any-vfx-artist-can-do.html), you can see that there is camera movement and that the actor who's doing the biting or face sucking is moving to. Those elements need to be tracked. That way the 3D model of the face or head will appear to move with the actors performance.

And no problem dude :)